Iota Iota

Last updated : 2024-03-31 00:57:48
Profile updated to game version : 1.9.7.52

Portrait of Iota

spg category Iota
stardust_farer flag Iota
Unlocks

Nothing

Category Self-Propelled Gun
Armor Light
Nation Stardust Farer
Rarity Gold
Blueprint Rank N5+
Live2D Not available

Talents
performing talent icon Performing 2
cooking talent icon Cooking 2

Basic equipment slots
turret slot mod slot mod slot external slot internal slot carriage slot internal slot

Additionnal Raid slots
internal slot

Additionnal Fate slots
Unknown

Shells
apcr shell [APCR] Composite-Rigid
hesh shell [HESH] Squash-Head
rp shell [RP] Rocket-Propelled

Attributes :

value at level 1
+ increase per level
value at level 99
Attribute's icon Attribute's name
Rank in SPG category for this attribute (85 vehicles in this category)
Click here to see rankings

Δ ± deviation from the median value for this attribute at level 99
805
+20.71
2834
Firepower icon Firepower
Ranked 23
Δ +94
283
+8.41
1106
Penetration icon Penetration
Ranked 18
Δ +79
100
Targeting icon Targeting
Ranked 8
Δ +5
823
+23.61
3136
Durability icon Durability
Ranked 5
Δ +557
252
+7.92
1027
Armor icon Armor
Ranked 7
Δ +233
55
Evasion icon Evasion
Ranked 16
Δ -15
70
Stealth icon Stealth
Ranked 11
Δ -15
55
Detection icon Detection
Ranked 10
Δ -5
C
46
Fire resistance
18 Δ -10
S
84
Critical resistance
2 Δ +16
B
68
Critical defense
11 Δ -8

Active Skills :

Chassis properties
angled chassis bonus Angled
Immune to [Broad] terrain effect : [Plains]
[Plains] During Shelling stage, Firepower is drastically reduced
light chassis bonus Light
Immune to [Rocky] terrain effect : [Rocky]
[Rocky] Troughout the battle, Targeting is reduced
tires chassis bonus Tires
Immune to [Flat] terrain effect : [Rocky]
[Rocky] Troughout the battle, Armor is reduced
Engine properties
s_proof engine bonus S proof
Immune to [Steep] terrain effect : [Hills]
[Hills] Starting from contact stage, Evasion is drastically reduced
silent engine bonus Silent
Immune to [Exposed] terrain effect : [Valley]
[Valley] Troughout the battle, Stealth is drastically reduced
Tech rank
Tier 1
Silent HT Engine icon
S_proof's icon Silent's icon Silent HT Engine
Detection icon 10 Durability icon 320 Evasion icon 15
Tech rank
Tier 2
Silent HT Engine II icon
S_proof's icon Silent's icon Silent HT Engine II
Detection icon 20 Durability icon 1180 Evasion icon 40
Tech rank
Tier 3
Silent HT Engine III icon
S_proof's icon Silent's icon Silent HT Engine III
Detection icon 25 Durability icon 1840 Evasion icon 60
Tech rank
Tier 1
Wheeled Chassis icon
Angled's icon Light's icon Tires's icon Wheeled Chassis
Durability icon 135 Evasion icon 45 Stealth icon 30 Targeting icon 45
Tech rank
Tier 2
Wheeled Chassis II icon
Angled's icon Light's icon Tires's icon Wheeled Chassis II
Durability icon 255 Evasion icon 75 Stealth icon 40 Targeting icon 75
Tech rank
Tier 3
Wheeled Chassis III icon
Angled's icon Light's icon Tires's icon Wheeled Chassis III
Durability icon 395 Evasion icon 110 Stealth icon 50 Targeting icon 110
Tech rank
Tier 1
Light Spaced Armor icon
Spaced's icon Light Spaced Armor
Armor icon 85 Evasion icon 55
Tech rank
Tier 1
Light Composite Armor icon
Composite's icon Light Composite Armor
Armor icon 175 Evasion icon 10
Tech rank
Tier 1
Light Tempered Upgraded armor icon
Tempered's icon Light Tempered Upgraded armor
Armor icon 95 Evasion icon 35 Stealth icon 30
Tech rank
Tier 2
Light Spaced Armor II icon
Spaced's icon Light Spaced Armor II
Armor icon 185 Evasion icon 110
Tech rank
Tier 2
Light Composite Armor II icon
Composite's icon Light Composite Armor II
Armor icon 360 Evasion icon 20
Tech rank
Tier 2
Light Tempered Upgraded Armor II icon
Tempered's icon Light Tempered Upgraded Armor II
Armor icon 190 Evasion icon 65 Stealth icon 45
Tech rank
Tier 3
Light Spaced Armor III icon
Spaced's icon Light Spaced Armor III
Armor icon 280 Evasion icon 170
Tech rank
Tier 3
Light Tempered Upgraded Armor III icon
Tempered's icon Light Tempered Upgraded Armor III
Armor icon 290 Evasion icon 100 Stealth icon 60
Tech rank
Tier 3
Light Composite Armor III icon
Composite's icon Light Composite Armor III
Armor icon 540 Evasion icon 30
[APCR] Composite-Rigid
Tech rank
Tier 1
Tempered APCR (L) icon
Level 4
Composite Rigid : The closer the target, the greater the firepower Tempered : Target's armor is less effective Tempered APCR (L)
Firepower icon315Penetration icon100
Range 820
Tech rank
Tier 2
Tempered CRBC (L) icon
Level 3
Composite Rigid : The closer the target, the greater the firepower Tempered : Target's armor is less effective Ballistic Cap : Increases targeting Tempered CRBC (L)
Firepower icon770Penetration icon230Targeting icon45
Range 820
Tech rank
Tier 3
Tempered CRCBC (L) icon
Level 5
Capped : Reduces ricochet chance against specialised armors Composite Rigid : The closer the target, the greater the firepower Tempered : Target's armor is less effective Ballistic Cap : Increases targeting Tempered CRCBC (L)
Firepower icon1275Penetration icon375Targeting icon60
Range 820
[HESH] Squash-Head
Tech rank
Tier 1
Heavy HCHESH (L) icon
Level 3
High Explosive : Target's armor is less effective Shockwave : Increases critical chance by decreasing critical damage Heavy HCHESH (L)
Firepower icon115Penetration icon115
Range 2050
Tech rank
Tier 1
HEDM HESH (L) icon
Level 6
Fragment : Chance to hit an additional target during Shelling Shockwave : Increases critical chance by decreasing critical damage HEDM HESH (L)
Firepower icon380Penetration icon110Targeting icon5
Range 2050
Tech rank
Tier 2
Modified HCHESH (L) icon
Level 3
High Explosive : Target's armor is less effective Shockwave : Increases critical chance by decreasing critical damage Modified HCHESH (L)
Firepower icon355Penetration icon310
Range 2050
Tech rank
Tier 2
Modified HEDM HESH (L) icon
Level 5
Fragment : Chance to hit an additional target during Shelling Shockwave : Increases critical chance by decreasing critical damage Modified HEDM HESH (L)
Firepower icon860Penetration icon230Targeting icon15
Range 2050
Tech rank
Tier 3
SSHESH (L) icon
Level 1
Shockwave : Increases critical chance by decreasing critical damage SS : Increases targeting, reduces firepower SSHESH (L)
Firepower icon1100Penetration icon365Targeting icon110
Range 2050
Tech rank
Tier 3
Modified RPERHESH (L) icon
Level 4
Extended-Range : Has longer range than similar weapon Shockwave : Increases critical chance by decreasing critical damage Modified RPERHESH (L)
Firepower icon1290Penetration icon340Stealth icon100
Range 2050
Tech rank
Tier 3
Modified HCFSHESH (L) icon
Level 5
High Explosive : Target's armor is less effective Shockwave : Increases critical chance by decreasing critical damage Fin Stabilized : Increases targeting, reduces penetration Modified HCFSHESH (L)
Firepower icon670Penetration icon565Targeting icon75
Range 2050
Tech rank
Tier 3
Modified HEDM FSHESH (L) icon
Level 6
Fragment : Chance to hit an additional target during Shelling Shockwave : Increases critical chance by decreasing critical damage Fin Stabilized : Increases targeting, reduces penetration Modified HEDM FSHESH (L)
Firepower icon1390Penetration icon365Targeting icon105
Range 2050
[RP] Rocket-Propelled
Tech rank
Tier 1
Rocket-I (L) icon
Level 2
Multi-Launch : Chance to hit an additional target during Shelling Burning Agent : Shells have a chance to ignite targets without penetrating them. Rocket-I (L)
Firepower icon360Penetration icon75
Range 10920
Tech rank
Tier 1
HC Rocket (L) icon
Level 3
High Explosive : Target's armor is less effective Multi-Launch : Chance to hit an additional target during Shelling HC Rocket (L)
Firepower icon295Penetration icon120
Range 10920
Tech rank
Tier 1
AT Rocket (L) icon
Level 6
Molten : Ignited targets take drastically increased fire Multi-Launch : Chance to hit an additional target during Shelling AT Rocket (L)
Firepower icon425Penetration icon125
Range 10920
Tech rank
Tier 2
HCFS Rocket (L) icon
Level 3
High Explosive : Target's armor is less effective Multi-Launch : Chance to hit an additional target during Shelling Fin Stabilized : Increases targeting, reduces penetration HCFS Rocket (L)
Firepower icon795Penetration icon300Targeting icon40
Range 10920
Tech rank
Tier 2
FS Rocket-I (L) icon
Level 4
Multi-Launch : Chance to hit an additional target during Shelling Fin Stabilized : Increases targeting, reduces penetration Burning Agent : Shells have a chance to ignite targets without penetrating them. FS Rocket-I (L)
Firepower icon1235Penetration icon240Targeting icon55
Range 10920
Tech rank
Tier 2
FSAT Rocket (L) icon
Level 6
Molten : Ignited targets take drastically increased fire Multi-Launch : Chance to hit an additional target during Shelling Fin Stabilized : Increases targeting, reduces penetration FSAT Rocket (L)
Firepower icon1015Penetration icon280Targeting icon35
Range 10920
Tech rank
Tier 3
Turbo Rocket-I (L) icon
Level 2
Multi-Launch : Chance to hit an additional target during Shelling Burning Agent : Shells have a chance to ignite targets without penetrating them. Turbo : Increases targeting Turbo Rocket-I (L)
Firepower icon1820Penetration icon345Targeting icon115
Range 10920
Tech rank
Tier 3
Turbo HC Rocket (L) icon
Level 3
High Explosive : Target's armor is less effective Multi-Launch : Chance to hit an additional target during Shelling Turbo : Increases targeting Turbo HC Rocket (L)
Firepower icon1295Penetration icon480Targeting icon100
Range 10920
Tech rank
Tier 3
LPE Guided Rocket (Heavy calibre) icon
Level 5
Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG Turbo : Increases targeting LPE Guided Rocket (Heavy calibre)
Firepower icon1200Penetration icon440Targeting icon185
Range 10920
Tech rank
Tier 3
Turbo AT Rocket (L) icon
Level 6
Molten : Ignited targets take drastically increased fire Multi-Launch : Chance to hit an additional target during Shelling Turbo : Increases targeting Turbo AT Rocket (L)
Firepower icon1555Penetration icon420Targeting icon80
Range 10920

Illustration :

Main Illustration


Iota illustration

Skin illustration


Iota skin illustration
dirt streets's icon
Dirt streets

Adequate equipment : 0 out of 3

- Penetration
- Detection
- Critical resistance

Missing: [rear] [w proof] [low]

rocky streets's icon
Rocky streets

Adequate equipment : 2 out of 3

- Critical resistance

Missing: [rear] [w proof] [low]

snow streets's icon
Snow streets

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof]

grass forest's icon
Grass forest

Adequate equipment : 0 out of 1

- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front]

dirt forest's icon
Dirt forest

Adequate equipment : 0 out of 3

- Penetration
- Detection
- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front]

rocky forest's icon
Rocky forest

Adequate equipment : 2 out of 3

- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front]

snow forest's icon
Snow forest

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front]

grass hills's icon
Grass hills

Adequate equipment : 1 out of 1

Missing: [rear] [w proof] [low] [treads] [c proof] [front]

desert hills's icon
Desert hills

Adequate equipment : 1 out of 3

- Damage received
- Fire resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

desert plains's icon
Desert plains

Adequate equipment : 1 out of 3

- Damage received
- Fire resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

desert valley's icon
Desert valley

Adequate equipment : 1 out of 3

- Damage received
- Fire resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

rocky valley's icon
Rocky valley

Adequate equipment : 3 out of 3

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

snow valley's icon
Snow valley

Adequate equipment : 1 out of 3

- Evasion
- Damage received

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

grass plains's icon
Grass plains

Adequate equipment : 1 out of 1

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

dirt plains's icon
Dirt plains

Adequate equipment : 1 out of 3

- Penetration
- Detection

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

snow plains's icon
Snow plains

Adequate equipment : 1 out of 3

- Evasion
- Damage received

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

crushed ice streets's icon
Crushed ice streets

Adequate equipment : 1 out of 3

- Damage received
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

shoals forest's icon
Shoals forest

Adequate equipment : 0 out of 3

- Damage received
- Detection
- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

shoals hills's icon
Shoals hills

Adequate equipment : 1 out of 3

- Damage received
- Detection

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

muddy snow forest's icon
Muddy snow forest

Adequate equipment : 0 out of 3

- Evasion
- Penetration
- Firepower

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

crushed ice valley's icon
Crushed ice valley

Adequate equipment : 2 out of 3

- Damage received

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

rocky desert plains's icon
Rocky desert plains

Adequate equipment : 2 out of 3

- Fire resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

rocky desert streets's icon
Rocky desert streets

Adequate equipment : 1 out of 3

- Fire resistance
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof]

river hills's icon
River hills

Adequate equipment : 1 out of 3

- Fire resistance
- Penetration

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof] [moisture counter] [buoyant]

river streets's icon
River streets

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof] [moisture counter] [buoyant]

river valley's icon
River valley

Adequate equipment : 1 out of 3

- Fire resistance
- Penetration

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof] [moisture counter] [buoyant]

spore plains's icon
Spore plains

Adequate equipment : 1 out of 3

- Probably fail to attack
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]

spore valley's icon
Spore valley

Adequate equipment : 1 out of 3

- Probably fail to attack
- Critical resistance

Missing: [rear] [w proof] [low] [treads] [c proof] [front] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]

Quotes

From Quote
Intro um... How should I address to you? Comrade? Instructor? Commander? Pal? Eh?
Main screen #1
Main screen #2
Main screen #3
Main screen #4
Main screen #5
Main screen #6
On upgrade
Pre-attack #1
Pre-attack #2
Pre-attack #3
On attack #1
On attack #2
On attack #3
On attack #4
On attack #5
On attack #6
On attack #7
Getting hit
Upon destruction
Assignation to a squad
Adding essential equipment #1
Adding essential equipment #2
Adding essential equipment #3
Adding essential equipment #4
Adding equipment to a slot #1
Adding equipment to a slot #2
Adding equipment to a slot #3
Unequip all gear
Battle victory #1
Battle victory #2
Battle victory #3
Battle loss
Fate I never saw this before. Are there follow-up programs after this? I am starting to like earthmen.